Publisher: Morgan Kaufmann
Language: English
ISBN: 1558606599
Paperback: 672 pages
Data: February 2, 2005
Format: PDF
Description:
Today truly useful and interactive graphics are available on affordable
computers. While hardware progress has been impressive, widespread
gains in software expertise have come more slowly. Information about
advanced techniquesbeyond those learned in introductory computer
graphics textsis not as easy to come by as inexpensive hardware.
This book brings the graphics programmer beyond the basics and
introduces them to advanced knowledge that is hard to obtain outside of
an intensive CG work environment. The book is about graphics
techniquesthose that dont require esoteric hardware or custom graphics
librariesthat are written in a comprehensive style and do useful
things. It covers graphics that are not covered well in your old
graphics textbook. But it also goes further, teaching you how to apply
those techniques in real world applications, filling real world needs.
*
Emphasizes the algorithmic side of computer graphics, with a practical
application focus, and provides usable techniques for real world
problems.
* Serves as an introduction to the techniques that are
hard to obtain outside of an intensive computer graphics work
environment.
* Sophisticated and novel programming techniques are
implemented in C using the OpenGL library, including coverage of color
and lighting; texture mapping; blending and compositing; antialiasing;
image processing; special effects; natural phenomena; artistic and
non-photorealistic techniques, and many others.
* Code fragments
are used in the book, and full blown example programs for virtually
every algorithm are available at www.mkp.com/opengl
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